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1. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Actually flycatcher can kill sabre, there are multiple ways of doing it. For example dual MSE catcher can kill sabres pretty OK. But i do agree with fittings especially with CPU on them. Tad too high (or too low CPU output on some of khanid boats ...
- by Deva Blackfire - at 2010.11.23 18:23:00
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2. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Not that i play anymore (this account got ressurected only thx to 5-days-for-free thingy) but damn, Kai Yuen you are pretty dumb and use pretty crap fits thanks to your stupid arguments. No web on your fits? You even heard about range control? Or ...
- by Deva Blackfire - at 2010.11.23 17:27:00
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3. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: chatgris Also - where's that missile damage formula? Would make analysis of the whole situation a lot easier. (pretty please? :) ) http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1077990 I think this is the...
- by Deva Blackfire - at 2010.10.15 00:35:00
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4. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Zach Donnell If I had to define you Proxyyy in one word, it would be 'Constructive' Its called attention deficit disorder, well known abberation. It usually happens to kids (as most adults grow out of it) so i guess ...
- by Deva Blackfire - at 2010.10.14 16:09:00
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5. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Tsubutai As an aside, there's a very big problem with soliciting feedback on balance issues in threads like this - they are populated almost exclusively by people who have a vested interest in having 'their' weapon system/s...
- by Deva Blackfire - at 2010.10.14 15:24:00
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6. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Proxyyyy Seems someone informed the clueless poster above me, of the Flycatchers, awesomeness. So now he acts like he knows stuff again = / Its quite possible i used catcher long before you started playing this game (a...
- by Deva Blackfire - at 2010.10.14 11:51:00
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7. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Patri Andari Edited by: Patri Andari on 12/10/2010 23:00:06 Most T2 Destroyers (dictors) are gimped because none of them (bar 1) can fit enough turrets but instead are limited to missiles except the sabre. oO Change the...
- by Deva Blackfire - at 2010.10.13 23:32:00
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8. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Edited by: Deva Blackfire on 12/10/2010 00:19:58 Originally by: Prometheus Exenthal The Eris, Flycatcher, and Heretic all got a nice buff in this, but they still pale in comparison to the Sabre which is still very much capable of 10k ...
- by Deva Blackfire - at 2010.10.12 00:19:00
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9. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: yani dumyat Edited by: yani dumyat on 08/10/2010 01:24:14 Originally by: Deva Blackfire Add ship movement and launch vector issue (dunno if it was fixed, can someone check on vengeance if missiles start flying t...
- by Deva Blackfire - at 2010.10.08 01:43:00
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10. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Sela Bacall edit: Rocket optimal is 15.2 max. So I basically truncated it to 10ish km, which is web range anyways. This is the engagement range, to be clear. Unless something changed on sisi rocket range is 10,1km THEOR...
- by Deva Blackfire - at 2010.10.07 23:59:00
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11. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Duchess Starbuckington Quote: combat-covops That's a contradiction in terms. I meant covops as ship class. And helios is quite capable of killing other frigs. Hell, lately I saw helios kill normal sabre (no, s...
- by Deva Blackfire - at 2010.10.06 21:13:00
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12. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Ummm actually helios would be kinda relevant :) Helios is quite good combat-covops due to drones, wheras you need to remember that Anathema does use rockets :P
- by Deva Blackfire - at 2010.10.06 14:30:00
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13. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Edited by: Deva Blackfire on 04/10/2010 16:56:48 Originally by: Hirana Yoshida If current changes stand I'll still be using guns on my Vengeance .. just better overall performance against both small/large targets (NEED MORE OOMPH!). ...
- by Deva Blackfire - at 2010.10.04 16:54:00
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14. Holy Sansha! - in Test Server Feedback [original thread]
Either Nighthawk or Tengu. My bet is NH (25m3 drone bay, tengu doesnt get 6 launchers + drones)
- by Deva Blackfire - at 2010.10.02 22:03:00
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15. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Quote: It has been a while since I used rockets and im on my way into sis as we speak to brush up on them; however, doesn't all missiles have a explosion velocity? (I.E. splash damage?) ... Explo velocity is just one stat for target velo...
- by Deva Blackfire - at 2010.10.02 14:54:00
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16. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Edited by: Deva Blackfire on 02/10/2010 12:55:53 Originally by: Zendoren As for rockets hitting the target every time, for a unguided missile this is unacceptable! Rockets should be chance based and should not explode unless it "hits"...
- by Deva Blackfire - at 2010.10.02 12:55:00
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17. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Edited by: Deva Blackfire on 02/10/2010 07:59:05 Edited by: Deva Blackfire on 02/10/2010 07:55:31 Originally by: Aedron CCP need to be really careful here, First point I will make is I dislike balance. Balance has destroyed many ...
- by Deva Blackfire - at 2010.10.02 07:54:00
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18. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Originally by: Kadesh Priestess Flycatcher, heretic, eris: for interdiction role these will probably always fit the cheapest weapons in the terms of using grid and cpu (125mm ftw). For mixed and solo fittings all 3 can fit web in addition...
- by Deva Blackfire - at 2010.09.29 22:04:00
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19. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Edited by: Deva Blackfire on 29/09/2010 16:33:18 Uhhh? ROF is literally rounds per time (1/t - ofc you can always multiply both sides by same number to get say 600 rounds per minute - tho its same as 10 rounds per second). But in this game R...
- by Deva Blackfire - at 2010.09.29 16:31:00
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20. Feedback on Rocket Changes - in Test Server Feedback [original thread]
Edited by: Deva Blackfire on 29/09/2010 16:03:44 Originally by: Grimpak Originally by: Deva Blackfire Possibly even more due to longer time between reloads. yeah but like, isn't a 25% RoF bonus equivalent to a 33% damage bo...
- by Deva Blackfire - at 2010.09.29 15:58:00
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